domingo, 17 de abril de 2016

Disparar proyectil

using UnityEngine;
using System.Collections;

public class disparo : MonoBehaviour {

public GameObject bala;

// Use this for initialization
void Start () {



}

// Update is called once per frame
void Update () {

if (Input.GetKeyDown ("space")) {
Instantiate (bala, transform.position, Quaternion.identity);
}

}
}

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